Name | Translation | Effect | % up per level |
---|---|---|---|
HP up | -- | Raises max HP | 10% |
MP up | -- | Raises max MP | 10% |
HPMPirekae | -- | Switch HP and MP max levels (Strange...) | N/A |
Kageu | Guard | Defense up + guard other characters (not all the time) | 20% | Tekiyose | -- | More random enemy encounters | N/A |
Rakki | -- | Luck up | 10% |
Supiido | -- | Speed up | 10% |
Senseiritsu | -- | More AP per battle (?) | 10% |
Majikaru | Magic Plus | Magic Power up | 10% |
Kauntaa | Counter | Randomly counterattack. Is more frequent when orb is in higher level | N/A |
Chokoboyose | Chocobo Lure | Able to get Chocobos while walking on their tracks/footprints | N/A |
Subetezentaika | -- | Attack all enemies | N/A |
Gilu UP | -- | Get more gold after winning a battle | N/A |
Keiken UP | -- | Get more EXP after winning a battle | N/A (at Lev 1 you get 1.5 X EXP. In lev 2 you get 2 X EXP |
NOTE: The % up per level indicates hom much the amount of the bonus goes up when the orb's level goes up. For example: HP up starts out with HP up 10%. When the orb reaches level 2, the effect will be HP up 20%. When it reaches 3, It will be HP up 30%, etc.